DirectX 11 extraordinarily intended for top quality amusements to play and appreciate the windows clients on their PC at home. It is a third era innovation to incorporate the most recent records and drivers into Windows that will make the Game playable. DirectX 11 gives the equipment additional quickening to keep up the rate and execution of gaming cards and other gaming parts. DirectX 11 is the as of now all the machines bolstered rendition from Microsoft. Direct X 11 can render the HD diversions and films effortlessly. 3D studio MAX and numerous related programming requires DirectX most recent form to make and render the HD Graphics into Windows.
DirectX 11 supports games:
DirectX 11 supports all the popular games like
- Call of Duty Ghosts
- Grand Theft Auto San Andreas
- GTA Vice City
- Delta Force Black Hack Down
- Moto Racer 2
- FIFA 2012
- FIFA 14
- EA Cricket 2007
- Need For Speed 2 (SE)
- Max Payne 3
- Pro Evolution Soccer 14
- Battle field bad company 2
- GTA V
Microsoft released the Final Platform Update for Windows Vista on October 27, 2009, which was 5 days after the initial release of Windows 7 (launched with Direct3D 11 as a base standard).
DirectX 11.1 is included in Windows 8. It supports WDDM 1.2 for increased performance, features improved integration of Direct2D (now at version 1.1), Direct3D, and DirectCompute, and includes DirectXMath, XAudio2, and XInput libraries from the XNA framework. It also features stereoscopic 3D support for gaming and video. Direct X 11.1 was also partially backported to Windows 7, via the Windows 7 platform update.
DirectX 11.2 is included in Windows 8.1 (including the RT version) and Windows Server 2012 R2. It added some new features to Direct2D like geometry realizations. It also added swap chain composition, which allows some elements of the scene to be rendered at lower resolutions and then composited via hardware overlay with other parts rendered at higher resolution.
DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12.
DirectX 11.3 was announced along with DirectX 12 at GDC and will be released in 2015. It is meant to complement DirectX 12 as a higher-level alternative.